Casual games studio · Made in Egypt

Little games,
big fun.

Clika builds quick, colorful games you pick up for a minute and play for an hour. Eleven titles and two playable 3D worlds — all our own.

11
games
2
3D worlds
100%
our own
one-more-go
block · pop

The catalog

Eleven ways to lose five minutes.

7 finished and playable, four more in the workshop. Each one built to be picked up in seconds and hard to put down.

  • Ready

    Block Pop

    Block puzzle

    Drop pieces, clear lines, chase one more go.

  • Ready

    Arrow Blast

    Chain puzzle

    One tap sets off a twenty-arrow combo.

  • Ready

    Merge 2048

    Number merge

    Slide, merge, and hunt the big tile.

  • Ready

    Tap Flyer

    One-tap arcade

    Tap to fly. Mind the gap.

  • Ready

    Tile Tap

    Rhythm

    Tap the tiles, play the tune.

  • Ready

    Ring Dodge

    Reflex

    Thread the ball through spinning rings.

  • Ready

    Snake Classic

    Arcade

    The snake you know, buttery smooth.

  • In dev

    Brick Buster

    Brick breaker

    Smash every brick, save the ball.

  • In dev

    Pin Blast

    Timing

    Fire pins into the spinning core.

  • In dev

    Hop Across

    Endless hopper

    Cross the road, keep hopping.

  • In dev

    Helix Drop

    Falling

    Drop through the tower, dodge the gaps.

Playable worlds

Two worlds you can walk into.

Not everything we make fits on a phone. These full 3D worlds run right in a browser — no download, no store.

3D · plays in browser

A sunny cartoon island

Summer Afternoon

Walk a bright little island — village, beach, birds and all — in full 3D.

3D · plays in browser

Historic Cairo, in 3D

Al-Mu'izz Street

Stroll a thousand-year-old Cairo street, rebuilt stone by stone.

The studio

A small studio with a big output.

Clika is an independent games studio out of Egypt. We move fast, polish hard, and test everything — then we ship and start the next one. No filler, no clones dressed up as new.

Pick up and play

Every game starts in one tap. No tutorials, no walls — you're playing in seconds.

Polished, not rushed

Juice, haptics, sound, the little bursts when a line clears — the small stuff that makes a game feel good.

Original and tested

Our own art and code, shipped green. Hundreds of tests sit behind the fun.

Launching soon

Be first to play.

We’re lining the games up for the app stores. Drop your email and we’ll tell you the moment they’re live.

or say hi — contact.us@clikagame.com